In addition to the standard fast-forward button, you can usher in waves of enemies at any pace you like, be it one at a time or (if you're confident-or stupid-enough) all at once.įor leveling, Gemcraft uses a point system. In Labyrinth, however, you can craft walls to alter the enemy's course, lead your foes down winding paths, and delay their approach while sending them round and round your carefully laid traps and firing lines.ĭifferent gems combine for a single unit with more tricks up its sleeve.įind the game is moving too slowly? Gemcraft will oblige you. Many other tower defense games move the invaders along set, unalterable paths, leaving you with the simpler choice of how best to place your forces along the way. Labyrinth moves a few cousins closer with its open floor plan. While it may not be a direct ancestor, the Gemcraft series definitely shares some DNA with the classic Warcraft 3 mod Gem TD. Controls have also been expanded greatly, with more hotkeys and single-button actions to speed your ability to respond to a changing situation. The previous titles sported 40 and 65 levels, respectively, while Labyrinth bumps this up to a whopping 169 levels. Throughout the course of the game Gemcraft Labyrinth maintains this general formula and expands on it, adding layers to almost every element of gameplay. At this point the strategy changes from strictly holding the line to a war of attrition and managing an acceptable rate of loss. At higher levels of gameplay, it is assumed that some enemies will get through. When the invading monsters reach the their goal, instead of ending the game outright, the game deducts from your mana pool, which serves as both life bar and currency. Gemcraft is fairly forgiving when compared with other tower defense games. You can also combine gems of different types, broadening their abilities, though it's a calculated risk, as the combined gem will be less than the sum of its parts. The gems can be upgraded to provide greater tiers of range, damage and effectiveness. You have at your disposal eight types of gems, each with distinct abilities. But these serve as platforms for the real game pieces: the eponymous gemcraft. You still build towers and traps on the game board. Zombies or Kingdom Rush, the Gemcraft series takes a modular approach to the concept of Tower Defense. At any rate, while Game In A Bottle may have funny ideas about counting, the developers have a good grasp of solid game design, resulting in a deep and complex tower defense game. So in case you missed it, the sequence is: Chapters 1, 0, Blank, and 2. Well, technically it's the "Lost Chapter", which was preceded by Chapter Zero, and Chapter One before that. Gemcraft Labyrinth is the third chapter in the Gemcraft tower defense series by developer Game In a Bottle.
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